找機會研究 Zulip...

Hacker News 上看到「Mattermost – open-source platform for secure collaboration (github.com/mattermost)」這篇,結果最高分的 thread 上面大家都在討論 Mattermost 的缺點,然後大家提到 Zulip 是個不錯的方案...

先前用過兩次 Mattermost,一次是獨立自己架起來的版本,另外一次是 bundle 在 GitLab 裡面的。後面這次用的時候有種濃濃的 copycat 的感覺 (在同公司的 Focalboard 也是類似的感覺),後來砍掉就沒繼續再看了。

從 Hacker News 上討論可以看到只有一部份 open source:

And not only that, Zulip is 100% FOSS, wherea Mattermost is Open Core, so the Open Source portion is missing key features.

來找機會架 Zulip 起來玩看看...

Kagi 開始收費了

在「Kagi search and Orion browser enter public beta」這邊可以看到 public beta 與收費的消息:

We decided to start charging for Kagi search while in beta status because the cost of beta usage has gone up dramatically and we are not able to sustain it. Also, we want to get some kind of a financial “airworthiness” signal and see how we stand with our positioning and outlook for sustainability.

收費的費用是 US$10/mo,剛剛先把信用卡掛上去了...

Kagi 的搜尋引擎開放註冊,以及公佈付費方案

先前提過 Kagi 這個搜尋引擎 (「來測試 Kagi 這個搜尋引擎」與「用兩個禮拜 Kagi 的心得」),剛剛翻信箱時看到他們的信件,看起來現在任何人都可以註冊了:

If by any chance you do not have a Kagi account yet, you can make one at https://kagi.com/signup?invite_code=humaneweb (feel free to share with your friends)

另外有提到目前規劃的收費計畫是 US$10/mo:

Kagi will come as a free version with limited use; and an unlimited use, paid option at $10 a month, both versions having great search results with less spam and completely ad-free, tracking free, and with none of your search data being retained.

Kagi 已經是我目前預設的 search engine,而且品質其實相當滿意 (偶而會切到 DuckDuckGo 以及 Google 比較),之後就等付費機制上線...

NVIDIA 開源 Linux GPU Kernel Driver

NVIDIA 宣佈開源 Linux 下的 GPU Kernel Driver:「NVIDIA Releases Open-Source GPU Kernel Modules」。

從一些描述上可以看出來,應該是因為 Datacenter 端的動力推動的,所以這次 open source 的版本中,對 Datacenter GPU 的支援是 production level,但對 GeForce GPU 與 Workstation GPU 的支援直接掛 alpha level:

Which GPUs are supported by Open GPU Kernel Modules?

Open kernel modules support all Ampere and Turing GPUs. Datacenter GPUs are supported for production, and support for GeForce and Workstation GPUs is alpha quality. Please refer to the Datacenter, NVIDIA RTX, and GeForce product tables for more details (Turing and above have compute capability of 7.5 or greater).

然後 user-mode driver 還是 closed source:

Will the source for user-mode drivers such as CUDA be published?

These changes are for the kernel modules; while the user-mode components are untouched. So the user-mode will remain closed source and published with pre-built binaries in the driver and the CUDA toolkit.

nouveau 來說,是可以從 open source driver 裡面挖一些東西出來用,不過能挖到跟 proprietary 同樣效能水準嗎?

用 GitHub Actions 做的監控服務 Upptime

是在 Twitter 上看到這個:

然後翻到 Upptime 這個 open source monitoring 工具,直接是用 GitHub Actions 提供的 schedule (cron job) 每五分鐘跑一次。這邊要注意的是,如果是 public repository 的話不受限制,如果是 private repository 的話會有機會把 quota 吃完:

Billing note: Upptime uses thousands of build minutes every month (approximately 3,000 minutes in the default setting). If you use a public repository, GitHub offers unlimited free build minutes, but if you use a private repository, you'll have to pay for this time.

依照說明是用 GitHub Actions、GitHub IssuesGitHub Pages 三個功能在運作:

  • GitHub Actions is used as an uptime monitor
  • GitHub Issues are used for incident reports
  • GitHub Pages are used for the status website

除了用這三個功能外,另外還是會每天塞一些資料回 git history 裡面:

We also record the response time once per day and commit it to git history. This way, we can graph long-term trends in your websites' response times by going through git commit history. We generate these graphs once every day, also using schedulers.

好像可以玩看看...

MangoDB:拿 PostgreSQL 當作後端的 MongoDB 相容層

Hacker News Daily 上看到「A truly Open Source MongoDB alternative」這個東西,在「MangoDB: An open-source MongoDB alternative (mangodb.io)」的討論也可以翻一翻。

MongoDB 最主要的問題就是 4.0 以及以後的版本變成 SSPL 後就不是 open source license 了。

而 MangoDB 是個 Proxy service,前端提供 MongoDB 的協定,後端則是 PostgreSQL

GitHub 上的「MangoDB-io/MangoDB」這邊可以看到 MangoDB 主要是用 Golang 寫的,軟體授權則是 Apache License 2.0

The core of our solution is a stateless proxy, which converts MongoDB protocol queries to SQL, and uses PostgreSQL as a database engine. This will be compatible with MongoDB drivers, and should work as a drop-in replacement to MongoDB in many cases.

這對於只有提供 MongoDB 當儲存層的軟體來說會是個替代方案。不過如果是自己開發的話,這其實也證明了可以直接用 PostgreSQL,基本上 MongoDB 的功能都可以在 PostgreSQL 上找到方案。

話說這個讓我想到 2019 年 AWS 推出 Amazon DocumentDB 的時候,大家都一直在猜 Amazon DocumentDB 是不是拿 PostgreSQL 前面加上一些東西 (參考「大家在猜 Amazon DocumentDB 的底層是不是 PostgreSQL...」),後來也有人發現再更早之前就有人 PoC 過了:「A proof of concept MongoDB clone built on Postgres (github.com/jerrysievert)」,現在一般的公認應該就是,只是 AWS 沒有 open source 出來。

目前 MangoDB 還在早期的階段,但看起來這波應該會有一些能量進去幫忙...

Babelfish:讓 PostgreSQL 可以吃 Microsoft SQL Server 的協定

看到「Goodbye Microsoft SQL Server, Hello Babelfish」這篇,AWSAurora (PostgreSQL) 推出了可以吃 Microsoft SQL Server 協定的 Babelfish

Today, we are making Babelfish for Aurora PostgreSQL available. Babelfish allows Amazon Aurora PostgreSQL-Compatible Edition to understand the SQL Server wire protocol.

查了一下資料發現是去年年底的時候發表的:「Want more PostgreSQL? You just might like Babelfish」,不過當時沒注意到這東西,大概是因為是 preview 的關係:

We are open sourcing Babelfish in 2021. Until then, you can use Babelfish on Amazon Aurora in a preview to see how it works and to get a sense for whether this is the right approach for you.

用起來不知道怎樣,但感覺很值得注意,目前雖然沒用到 Microsoft SQL Server 的東西,但以後遇到可以考慮看看...

除了在 AWS 上用以外,也可以自己到 GitHub 上拉 patch 回來上:「babelfish-for-postgresql」。

話說回來,PostgreSQL 被 AWS 拿來用在好多地方啊,先前大家也猜是 DocumentDB 後面是 PostgreSQL (參考「大家在猜 Amazon DocumentDB 的底層是不是 PostgreSQL...」這篇),不知道之後會不會想要跟 Oracle 的律師打架...

不使用 Google 服務的 Android 手機

一樣是在 Lobsters Daily 上翻到的,去 Google 服務的 Android 系統搞法:「Lineage with microG on a Sony XA2」。

主要是看關鍵字的部份,TWRP 換掉 recovery image,然後 LineageOS 是系統底,microG 是 open source 版本的 Google 專屬 API 的相容層,Magisk 則是負責 root 相關的事情,F-Droid 是 open source 軟體的 app store,可以用他來裝 Aurora Store,就可以裝 Play Store 裡的 app。

會這樣搞的人主要還是考慮到 privacy,可以預期有不少應用程式是不會動的...

獨立遊戲創作者推出 Linux 版的好處

標題不知道怎麼下,大概就是這樣...

Hacker News 首頁上翻到的,以這個 upvote 數量來看,應該會收到今天的 Hacker News Daily 上:「Despite having just 5.8% sales, over 38% of bug reports come from Linux (reddit.com)」。

作者是一位獨立遊戲開發者,在兩年前推出了「ΔV: Rings of Saturn」這款遊戲,並且也發佈了 Linux 版。

作者先就數字來比較,他賣出了 12000 套,其中 700 套是 Linux 玩家;另外他收到了 1040 個 bug report,其中大約 400 個是從 Linux 玩家回報的:

As of today, I sold a little over 12,000 units of ΔV in total. 700 of these units were bought by Linux players. That’s 5.8%. I got 1040 bug reports in total, out of which roughly 400 are made by Linux players.

That’s one report per 11.5 users on average, and one report per 1.75 Linux players. That’s right, an average Linux player will get you 650% more bug reports.

看文章時可能會覺得「Linux 玩家真難伺候」,但實際上作者講到,這 400 個 bug 裡面只有 3 個 bug 是平台相關的 (只會發生在 Linux 上),其他的 bug 其實是所有平台都會發生:

A lot of extra work for just 5.8% of extra units, right?

Wrong. Bugs exist whenever you know about them, or not.

Do you know how many of these 400 bug reports were actually platform-specific? 3. Literally only 3 things were problems that came out just on Linux. The rest of them were affecting everyone[.]

原因是 Linux 社群在參與各種 open source project 養成的習慣,會盡可能把各種資訊講清楚,並且找出可以重製問題的方式:

The thing is, the Linux community is exceptionally well trained in reporting bugs. That is just the open-source way. This 5.8% of players found 38% of all the bugs that affected everyone. Just like having your own 700-person strong QA team. That was not 38% extra work for me, that was just free QA!

But that’s not all. The report quality is stellar.

與一般玩家的回報方式完全不同,Linux 玩家很習慣就會附上基本的環境資訊,系統紀錄,甚至有時候還會包括 core dump 與 reproducible steps:

I mean we have all seen bug reports like: “it crashes for me after a few hours”. Do you know what a developer can do with such a report? Feel sorry at best. You can’t really fix any bug unless you can replicate it, see it with your own eyes, peek inside and finally see that it’s fixed.

And with bug reports from Linux players is just something else. You get all the software/os versions, all the logs, you get core dumps and you get replication steps. Sometimes I got with the player over discord and we quickly iterated a few versions with progressive fixes to isolate the problem. You just don’t get that kind of engagement from anyone else.

不知道有沒有遇到回報 GDB 資訊的...

很特別的分享 XDDD

Netflix 在單機服務 400Gbps 的影音流量

Hacker News 首頁上看到 NetflixEuroBSDCon 2021 上發表的投影片:「Serving Netflix Video at 400Gb/s on FreeBSD」,對應的討論則是在「Serving Netflix Video at 400Gb/s [pdf] (freebsd.org)」這邊可以翻到,投影片的作者有在上面回答一些問題。

投影片在講的應該就是 Netflix 的 Open Connect

主要是因為 Open Connect 的伺服器是放到各家 ISP 機房,在單一 IP 且單一伺服器的限制下,要想辦法壓榨出最高的效能。

硬體是 AMDEPYC,在先前的版本可以達到 240Gbps,經過分析與嘗試解決了一堆問題後,最後是在原來的 AMD 機器上跑到了 380Gbps (另外有測 ARM 以及 Intel 的數字),然後之後機房有可能會有 800Gbps 的標準,他們又要繼續煩惱...

有看到 Mellanox ConnectX-6 Dx (CX6-DX) 這個東西,看起來很有趣啊,有 200Gbps 的能力,而且可以把 TLS 的事情推到卡上面處理... 然後這家公司被 Nvidia 買走了。

另外當然也會有人問為什麼不用 Linux,作者在討論串裡面也有回答一些,有興趣的可以自己去搜一下。