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Google 的 Guetzli,對 JPEG 的壓縮演算法

Google Research Europe 推出的演算法,在不動 decoder 的情況下,要怎麼樣壓出又小又清晰的 JPEG 圖片:「Announcing Guetzli: A New Open Source JPEG Encoder」,論文可以在「Guetzli: Perceptually Guided JPEG Encoder」這邊下載,程式碼則可以在 GitHub 上的 google/guetzli 取得。

othree 也寫了一篇「Guetzli: A New Open Source JPEG Encoder」介紹 Guetzli。

Guetzli 在同樣的品質下,比現有的壓縮法可以再壓榨出 29%~45% 的空間,這算是非常驚人的數字:

We reach a 29-45% reduction in data size for a given perceptual distance, according to Butteraugli, in comparison to other compressors we tried.

但代價是需要極為大量的 CPU resource 計算,這使得他沒辦法用在太動態的環境裡:

Guetzli's computation is currently extremely slow, which limits its applicability to compressing static content and serving as a proof- of-concept that we can achieve significant reductions in size by combining advanced psychovisual models with lossy compression techniques.

但只要是在批次處理產生的過程 (不需要太在意要等很久),都可以考慮用這個工具...

使用 PNG 對圖片失真壓縮...

PNG 是無失真影像壓縮格式,但我們仍然可以修改 pixel (失真) 讓 PNG 壓縮率更好。今天在「PNG can be a lossy format」看到的 Mac OS X 應用程式就是這個用途。

雖然是應用程式,但作者還是有說明 algorithm 是哪些,分別是從哪裡來。其中兩個是:

文章最後,作者對 GIF 很感冒... XD

GIF has antiquated compression and it's a complete waste of bandwidth. Even lossy GIF is worse than lossless optimized PNG.

另外,JPEG/WebP 還是比較小,不過 JPEG 有很多格式,瀏覽器與作業系統的支援度還是很大的阻礙:

Whether lossy PNG gives better results than JPEG depends on the image. JPEG often gives smaller files, except when image has sharp edges (e.g. text) or any transparency (which JPEG does not support at all).

Optimized lossy PNG is still a bit larger than lossy JPEG-XR/WebP/JPEG-2K, but unlike these formats it's supported by all browsers and operating systems without any fuss or hacks.

最後發現 lossypng 是 Go 寫的,程式碼也不長,看起來頗好玩的... (也許包成 ports?)

拍照軟體 ShootMe 的畫質...

剛剛測了一下不同畫質設定時的畫面,把他改成最低了,這是最低畫質 (with JPEG) 的畫面,50KB 左右: