Laravel 將不會有 LTS 版本

查資料的時候發現,在 Laravel 9 剛發佈的時候是有掛 LTS 版本的資訊 (從「Laravel 9 (LTS) 出了」這邊的截圖可以看到),但在發佈後沒多就就被拿掉了,在 Taylor OtwellTwitter 上有提到這件事情:

從幾個 forum 討論的態度上看起來以後不會出新的 LTS 版本了,之後的版本都是提供一年的 bug fix + security fix,再加上另外一年的 security fix,基本上有兩年的 support,算是半強迫開發者時間到了就要升級版本...

另外一個有看到的問題是,現在的 Laravel 9 支援的 PHP 版本因為底層 Symfony 要 PHP 8.0+ 關係也一起被拉上來,連 PHP 7.4 都不支援了:

這個靠「***** The main PPA for supported PHP versions with many PECL extensions *****」這類 3rd-party repository 來補是還能解,但感覺 Symfony 對這些問題的態度...

Mutt 現有維護者的節能宣告

Hacker News 上看到「Mutt 2.2.0 (mutt.org)」這篇,Mutt 的維護者 (應該是 Kevin McCarthy) 將只會負責 fix 類的事情了:

This obviously isn't a feature, but I wanted to mention that I will be moving away from Mutt maintainership after this release. There isn't a transition plan, so I'll keep maintaining the 2.2.x series with bug fixes and security issues.

It's been my pleasure to keep the releases coming since version 1.5.24. Unfortunately the past year, my time and energy available has been decreasing. So my plan is to focus the time I do have on keeping Mutt stable, secure, and bug free; until someone else has the desire to head up (and support) new-feature releases. Thank you everyone!

有人在討論串裡提到了 NeoMutt,也許之後會找機會看看...

目前還是有一套 email system 是跑在 Postfix + Procmail + Bogofilter + Mutt 上面,短期內應該不會換...

GTA Online 釋出官方修正,大幅改善啟動效能

看到「GTA Online load time fix released, shaves off actual minutes of waiting for some」這邊的消息,先前在「GTA 的啟動讀取效能問題」這邊提到 GTA Online 啟動速度很慢的問題,官方正式推出修正版本了:「GTAV Title Update 1.53 Notes (PS4 / Xbox One / PC)」。

抓了一些在 Reddit 的討論「Loading Times Have FINALLY been patched - Discussion Thread」。

這則降的比率與當時 workaround 的修正差不多:

Insane. GTA menu -> GTA: Online.

Dropped from 7 minutes to 1:57

i7-2600k,GTX1070,16GB RAM and the game is on HDD.

這個就有點誇張了,這是 90% 吧?

Dropped from 5-8 minutes to 35 seconds

這個差不多 70%~80%:

Loading time 2m 20s for online directly from steam. Before it was like 8-10 minutes for me. Damn

Edit: 50s for story mode. 35s from story mode to online. So it seems it's still faster to load into online from story mode.

這個也差不多 70%:

From 4-5 minutes to 1 a minute and 22 seconds. Y e s p l e a s e

然後 PS4 的版本原來也受到一樣的影響?

Currently tested on PS4 , from main menu to online : 3min 45 sec From story mode to online: 1min 20sec (😩 i can't tell for sure )

整體看起來是正面的,畢竟大家等這個問題等超久了... 另外也可以看出來當初的 workaround patch 其實相當精準的把問題都解掉了,官方的修正並沒有快更多。

來繼續關注 libc 那邊的問題...

Google Chrome 對 CPU bug 的 patch

既然有方向了,後續應該會有人去找底層的問題...

先是在 Hacker News 上看到「Speculative fix to crashes from a CPU bug」這個猜測性的修正,這是因為他們發現在 IntelGemini Lake 低功耗晶片組上會發生很詭異的 crash:

For the last few months Chrome has been seeing many "impossible" crashes on Intel Gemini Lake, family 6 model 122 stepping 1 CPUs. These crashes only happen with 64-bit Chrome and only happen in the prologue of two functions. The crashes come and go across different Chrome versions.

然後依照 crash log 猜測跟 alignment 有關,所以決定用 gcc/clang 都有支援的 __attribute__ 強制設定 alignment 來避開,但看起來手上沒有可以重製的環境,所以只能先把實做丟上來...

把本來 dehydrated 的 PPA 改成 dehydrated-lite

本來有做 dehydratedPPA (在「PPA for dehydrated : Gea-Suan Lin」這邊),後來在 17.10+ 就有更專業的人包進去了 (參考「Ubuntu – Package Search Results -- dehydrated」),為了避免名稱相同但是內容物差很多,我把 PPA 的名字換成 dehydrated-lite 了 (參考「PPA for dehydrated (lite) : Gea-Suan Lin」)。

然後 0.6.2 的 dehydrated 針對 ACMEv2 有修正,這在 0.6.1 時會產生 certificate 裡有多餘資訊 (而 PPA 版的 gslin/dehydrated 只會停留在 0.6.1),這點需要注意一下:

Don't walk certificate chain for ACMEv2 (certificate contains chain by default)

之後再找機會拔掉 gslin/dehydrated,也許會照著現在 APT 內的架構來做...

Node.js 預定在十月 24 號發表安全性更新

在「DOS security vulnerability, October 2017」這邊先發佈了日期與影響範圍,細節預定在 10/24 發表:

The Node.js project will be releasing new versions of 4.x, 6.x, and 8.x the week of the 24th of October to incorporate a security fix.

Versions 4.8.2 and later of Node.js are vulnerable.
Versions 6.10.2 and later of Node.js are vulnerable.
Versions 8.x of Node.js are vulnerable.

有心人應該可以去翻 4.8.2 改了什麼 (或是 6.10.2),不知道是不是跟前陣子的「V8 對 Hash Flooding 的防禦措施」有關...

cURL 接下來的安全性更新...

cURL 的維護老大放話要大家注意接下來的安全性更新:「An alert on the upcoming 7.51.0 release」。

最少 11 個安全性更新:

This release will bundle no less than _eleven_ security advisories and their associated fixes (unless we get more reported in the time we have left).

由於這些 security issue 的特性,會採取不公開的 branch 修正再 merge 回來,再加上這麼大的數量,對於穩定性的衝擊是未知的:

Merging eleven previously non-disclosed branches into master just before a release is not ideal but done so to minimize the security impact on existing users when the problems get known.

所以目前的規劃是會在 release 的 48 個小時前公開 (希望藉由這封信讓有能力的人一起集中來看),藉此來降低衝擊:

My plan is to merge them all into master and push around 48 hours before release, watch the autobuilds closesly, have a few extra coverity scans done and then fix up what's found before the release.

這安全更新的數量好像有點多 orz

歷史上的爆炸記錄?

在「a brief history of one line fixes」列出了許多經典的問題...

裡面最有印象的還是 2008 年 Debian OpenSSL 問題,也因為這個問題影響太嚴重,後來預設會安裝 openssl-blacklist 這個套件,在連線時檢查是不是有問題的 key...

然後 Android memset() 那個很精彩啊 XDDDDDDDDDDD