Unlike ours, the manufacturer’s M1 drivers are unfortunately not conformant for any standard graphics API, whether Vulkan or OpenGL or OpenGL ES. That means that there is no guarantee that applications using the standards will work on your M1/M2 (if you’re not running Linux).
It's written in Go, a language that compiles to native code
Parsing, printing, and source map generation are all fully parallelized
Everything is done in very few passes without expensive data transformations
Code is written with speed in mind, and tries to avoid unnecessary allocations
不過作者有提到這個專案畢竟比較新,還沒有被時間磨練過,可能會有些 bug:
This is a hobby project that I wrote over the 2019-2020 winter break. I believe that it's relatively complete and functional. However, it's brand new code and probably has a lot of bugs. It also hasn't yet been used in production by anyone. Use at your own risk.