列了 Pros (一行) 跟 Cons (超長 XDDD)：
- We end up with tests that verify the behavior of the code and help prevent regressions
這個是 TDD 的目的。而 Cons：
- It takes us longer to write code using TDD
- The tests get in the way. Because my design does not have low coupling, I end up with tests that also do not have low coupling. This means that if I change the behavior of how class works, I often have to fix tests for other classes.
- Because I don’t have low coupling, I need to use mocks or other tests doubles often. Tests are good to the extent that the tests use the code in precisely the same way the real system uses the code. As soon as I introduce mocks, I now have a test that only works as long as that mock faithfully matches the behavior of the real system. If I have lots of mocks – and since I don’t have low coupling, I need lots of mocks – then I’m going to have cases where the behavior does not match. This will either show up as a broken test, or a missed regression.
- Design on the fly is a learned skill. If you don’t have the refactoring skills to drive it, it is possible that the design you reach through TDD is going to be worse than if you spent 15 minutes doing up-front design.
這四個問題講的是時間與能力兩個因子的作用，轉一個角度來討論其實是：如果 junior engineer 可以寫出好的測試，他們就不叫 junior engineer 了... 而 senior engineer 是稀缺資源，讓他們多花時間寫出「好的測試」未必是划算的。
反而是另外一種常見的方式常常跟 TDD 在對抗：透過 QA team 在完成後測試，尤其是用手動測試的 QA team XDDD
這個方法很簡單，而且行之有年。而且很無奈的，跟一般軟體工程所期望的相反，junior engineer 就可以做的不錯，所以人力的部份相當好 scale，而品質也有不錯的水準 (畢竟是直接測實際的功能了)。
剛好前陣子有提到另外一篇論文也在討論 TDD 的效果 (參考「又一篇戰文：討論 TDD 的過程」這邊)，也有類似的反思。
前陣子在 Twitter 上看到這則也是很有趣，拿來當結尾 XDDD：
最近在 39th International Conference on Software Engineering 上受邀參加說明的論文，在 The Morning Paper 上看到的：「A dissection of the test-driven development process: does it really matter to test-first or test-last?」。
論文本身在「A Dissection of the Test-Driven Development Process: Does It Really Matter to Test-First or to Test-Last?」這邊可以下載，是去年 2016 就發出來的論文。
論文拆解 TDD 的行為，分析到底是哪些階段才是有正面幫助的：
Background: Test-driven development (TDD) is a technique that repeats short coding cycles interleaved with testing. The developer first writes a unit test for the desired functionality, followed by the necessary production code, and refactors the code. Many empirical studies neglect unique process characteristics related to TDD iterative nature. Aim: We formulate four process characteristic: sequencing, granularity, uniformity, and refactoring effort. We investigate how these characteristics impact quality and productivity in TDD and related variations. Method: We analyzed 82 data points collected from 39 professionals, each capturing the process used while performing a specific development task. We built regression models to assess the impact of process characteristics on quality and productivity. Quality was measured by functional correctness.
比較特別的是作者指出 refactoring 的負面效果：
Result: Quality and productivity improvements were primarily positively associated with the granularity and uniformity. Sequencing, the order in which test and production code are written, had no important influence. Refactoring effort was negatively associated with both outcomes. We explain the unexpected negative correlation with quality by possible prevalence of mixed refactoring. Conclusion: The claimed benefits of TDD may not be due to its distinctive test-first dynamic, but rather due to the fact that TDD-like processes encourage fine-grained, steady steps that improve focus and flow.
在 The Morning Paper 上的註解也可以看看 (反駁論文的意見)，像是對論文使用自評系統的批評。
在 Hacker News Daily 上看到 Android NDK 宣佈向 Clang 靠過去的消息：「Changelog for NDK Build 2490520」。
Android NDK 做為效能的加速手段而使用到 C 或是 C++，所以會使用對應的 compiler suite：
The NDK is a toolset that allows you to implement parts of your app using native-code languages such as C and C++. Typically, good use cases for the NDK are CPU-intensive applications such as game engines, signal processing, and physics simulation.
PSA: Everyone should be switching to Clang.
GCC in the NDK is now deprecated.