The popularity of flat design in digital interfaces has coincided with a scarcity of signifiers. Many modern UIs have ripped out the perceptible cues that users rely on to understand what is clickable.
The data is from the entire Brown corpus in the Natural Language Toolkit. It's a smaller and out-of-date corpus, but it's open source and easy to obtain. I repeated the analysis with COHA, the Corpus of Historical American English, a well-curated, proprietary data set from Brigham Young University for which I have a license, and the only differences were in rare letters like "z" or "x".
換句話說，程式競賽的成績反而是是個負面指標 (對於 Google 內的情況分析出來的，所以是基於 Google hiring process 的前提過濾過的)。
In this talk, Peter talked about how Google did machine learning and at one point he mentioned that at Google they also applied machine learning to hiring. He said that one thing that was surprising to him was that being a winner at programming contests was a negative factor for performing well on the job.
Peter added that programming contest winners are used to cranking solutions out fast and that you performed better at the job if you were more reflective and went slowly and made sure things were right.
What he's talking about is the fact that several extremely important parts of software engineering are not included in these contests, for example code reusability, maintainability, decomposition of the problem using the OO paradigm, etc. All of these make a good engineer, but are not necessarily needed in competitive programming contests.
No programmers really work 60-80 hours a week, especially in a 5 day span. That is a 12-16 hour day, 5 days a week.
I promise you that any company that has programmers “working” that many hours is really only getting 2-4 hours of real work out of them each day. The rest of the time will be filled with pointless meetings, a fair amount of web browsing, and then a whole lot of looking busy.
The summit will feature a variety of game formats involving AlphaGo and top Chinese players, specifically designed to explore the mysteries of the game together. The games will include:
“Pair Go” — A game where one Chinese pro will play against another...except they will both have their own AlphaGo teammate, alternating moves, to take the concept of ‘learning together’ quite literally.
“Team Go” — A game between AlphaGo and a five-player team consisting of China’s top pro players, working together to test AlphaGo’s creativity and adaptability to their combined style.
“Ke Jie vs AlphaGo” — Of course, the centerpiece of the event will be a classic 1:1 match of three games between AlphaGo and the world’s number one player, Ke Jie, to push AlphaGo to (...perhaps beyond!) its limits.