想要寫起來的是 Hacker News 留言有提到命名的邏輯,這個 -li 結尾的用法可以看出來是 Google 蘇黎世團隊的產品:
The suffix -li is used in Swiss German dialects. It forms a diminutive of the root word, by adding -li to the end of the root word to convey the smallness of the object and to convey a sense of intimacy or endearment.
32-bit 的 x86 組語部分有大約 13k 行,大多數 (11.5k 行) 是與繪圖有關的 (當年繪圖相關的功能都還是 CPU 在算):
There were about ~13,000 lines of x86 32-bit assembly code written in total.
The vast majority, about ~11,500 lines worth, was in the 'drawing core', which drew SLP sprites in a variety of ways (mirrored, stippled, clipped). The code for this was in a separate .asm file, which was "compiled" by Microsoft Macro Assembler 6.1 into a .obj file.
The use of assembly in the drawing core resulting in a ~10x sprite drawing speed improvement over the C++ reference implementations, and AoE's drawing core was notably faster than competitors like StarCraft, which is why the default resolution 'out of the box' for AoE was 800 by 600, when nearly all our competition was 640 x 480 resolution - we could scroll the screen and fill it with sprites as fast or faster even though we had twice as many pixels-ish in the game world area.
I re-wrote the assembly functions into C++ for both Definitive Editions, as they are 64-bit programs, and inline assembly was never supported by the 64-bit C++ compiler, and the vastly improved register sets and compiler optimizations made it un-necessary. Additionally, sprite drawing in the definitive editions is multi-threaded, and will use up to 4 cores for that task alone.
而第二個的 Sony CXD2837ER 被註冊到 /dev/dvb/adapter0/frontend1 這邊,另外在 LinuxTVWiki 可以看到 CXD2837ER 只被用在了 2018 版本,而且在外觀的部分提到了「or same as 2014 or 2017 revision」,所以看起來手上的版本應該是 2018 版的,但是殼長得跟舊的一樣。
翻了 Sony CXD2837ER 的 datasheet,可以看到支援 DVB-{T2,T,C}:
The Sony CXD2837ER is a combined DVB-T2 (incl.T2-Lite), DVB-T and DVB-C demodulator
The "Ship of Theseus" article has been edited 1792 times since it was created in July of 2003. At present, 0% of the phrases in the original article (seen below) remain. pic.twitter.com/MzUUqfpiHK
This is an outcome of the WGA strike negotiations. Now writers (and actors, and anyone else) can use this information to better negotiate their worth with studios, rather than it being 1-sided. All other streaming services should be following suit soon.
Streaming data transparency: Companies agree to provide the Guild, subject to a confidentiality agreement, the total number of hours streamed, both domestically and internationally, of self-produced high budget streaming programs (e.g., a Netflix original series). Aggregated information can be shared.