The summit will feature a variety of game formats involving AlphaGo and top Chinese players, specifically designed to explore the mysteries of the game together. The games will include:
“Pair Go” — A game where one Chinese pro will play against another...except they will both have their own AlphaGo teammate, alternating moves, to take the concept of ‘learning together’ quite literally.
“Team Go” — A game between AlphaGo and a five-player team consisting of China’s top pro players, working together to test AlphaGo’s creativity and adaptability to their combined style.
“Ke Jie vs AlphaGo” — Of course, the centerpiece of the event will be a classic 1:1 match of three games between AlphaGo and the world’s number one player, Ke Jie, to push AlphaGo to (...perhaps beyond!) its limits.
Today at BlizzCon 2016 in Anaheim, California, we announced our collaboration with Blizzard Entertainment to open up StarCraft II to AI and Machine Learning researchers around the world.
這次比起圍棋更有意義的地方在於，圍棋是在完整資訊的情況下做出決策，但真實世界中經常是沒有完整的資訊就要做決策，這次的 StartCraft II 類似於這樣的環境，更接近於現實生活的情境：
StarCraft is an interesting testing environment for current AI research because it provides a useful bridge to the messiness of the real-world. The skills required for an agent to progress through the environment and play StarCraft well could ultimately transfer to real-world tasks.
Computers are capable of extremely fast control, but that doesn’t necessarily demonstrate intelligence, so agents must interact with the game within limits of human dexterity in terms of “Actions Per Minute”.
Jordan Mechner (波斯王子的作者) 用 Rotoscoping 的方式將他弟弟做這些動作的畫面拍下來，然後確保在電腦上角色的動作是順暢的：
Here's the source frames used to rotoscope the above animation. Don't let the ghostly pallor fool you! Jordan Mechner's brother is in fact quite healthy; he was altered with state-of-the-art Liquid Paper and Sharpie technology to fit the palette restrictions of the Apple II.
Thanks to Jason Scott and Tony Diaz for successfully extracting the source code from a 22-year-old 3.5" floppy disk archive, a task that took most of a long day and night, and would have taken much longer if not for Tony's incredible expertise, perseverence, and well-maintained collection of vintage Apple hardware.