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DeepMind 跟 Blizzard 合作攻略 StarCraft II

DeepMind 宣佈與 Blizzard 合作,開發了 Star Craft II 的界面讓 AI 可以操作:「DeepMind and Blizzard to release StarCraft II as an AI research environment」:

Today at BlizzCon 2016 in Anaheim, California, we announced our collaboration with Blizzard Entertainment to open up StarCraft II to AI and Machine Learning researchers around the world.

這次比起圍棋更有意義的地方在於,圍棋是在完整資訊的情況下做出決策,但真實世界中經常是沒有完整的資訊就要做決策,這次的 StartCraft II 類似於這樣的環境,更接近於現實生活的情境:

StarCraft is an interesting testing environment for current AI research because it provides a useful bridge to the messiness of the real-world. The skills required for an agent to progress through the environment and play StarCraft well could ultimately transfer to real-world tasks.

另外考慮到電腦可以無限制精細操作每個單位,而人類有「操作速度」的問題,在規劃上會設限每分鐘可以操作的速度:

Computers are capable of extremely fast control, but that doesn’t necessarily demonstrate intelligence, so agents must interact with the game within limits of human dexterity in terms of “Actions Per Minute”.

來拉板凳繼續看下去...

在遊戲上模擬跑步的動作

從「Balls to learning how to animate, let's film some parkour!」這篇看到讓人懷念的遊戲,1989 年的《波斯王子》:

Jordan Mechner (波斯王子的作者) 用 Rotoscoping 的方式將他弟弟做這些動作的畫面拍下來,然後確保在電腦上角色的動作是順暢的:

Here's the source frames used to rotoscope the above animation. Don't let the ghostly pallor fool you! Jordan Mechner's brother is in fact quite healthy; he was altered with state-of-the-art Liquid Paper and Sharpie technology to fit the palette restrictions of the Apple II.

而波斯王子的原始程式碼在 2012 的時候也從 3.5 吋磁片上順利拉出來,放到 GitHub 上:「jmechner/Prince-of-Persia-Apple-II」。

Thanks to Jason Scott and Tony Diaz for successfully extracting the source code from a 22-year-old 3.5" floppy disk archive, a task that took most of a long day and night, and would have taken much longer if not for Tony's incredible expertise, perseverence, and well-maintained collection of vintage Apple hardware.

最近最歡樂 (?) 的 DMCA Takedown...

最近最歡樂的 DMCA Takedown 消息,FoxFamily Guy (蓋酷家庭) 的劇情裡引用了一段從 YouTube 上的遊戲影片 (Double Dribble - NES - Automatic Shot),然後節目播出後 Fox 發 DMCA Takedown 下架掉這個影片:「Fox 'Stole' a Game Clip, Used it in Family Guy & DMCA'd the Original」。

Family Guy 那段片段在「Family Guy Double Dribble」這邊可以看到。

只要在沒有嚴格的懲罰機制 (懲罰「偽造版權擁有人」的行為),這種大公司侵犯小市民權利的現象只會愈來愈嚴重...

暗黑破壞神 Diablo 的 Game Concept 文件

看到「Diablo - Game Concept by Condor, Inc.」這份 PDF 文件,講 1996 年年底 (12/31) 發表的 Diablo,超級經典的遊戲。

文件上可以看到這是 1994 年的紙本文件 (居然已經 22 年前了),最後面還有時程表,所以感覺起來應該是內部的紙本文件?這個經典到不行的遊戲只用了一年開發...

剛剛看英文版維基百科,最後面的連結已經加上這份資料了...

谷李五番棋今天開打

GoogleDeepMind 所研發出來的 AlphaGo李世乭的「谷李五番棋」將在今天開打。

中國規則、兩個小時、一分鐘讀秒:

The matches will be played under Chinese rules with a komi of 7.5 (the compensation points the player who goes second receives at the end of the match). Each player will receive two hours per match with three lots of 60-second byoyomi (countdown periods after they have finished their allotted time).

將在韓國時間下午一點開賽,對我們也就是十二點開賽:

The matches will be held at the Four Seasons Hotel, Seoul, South Korea, starting at 1pm local time (4am GMT; day before 11pm ET, 8pm PT) on March 9th, 10th, 12th, 13th and 15th.

將會有大量的媒體講解直播,毫無疑問的,YouTubeDeepMind 這個頻道會有直播,目前看起來是早上的十一點半就會開始了。

其他的頻道,台灣已知的有:

不過我應該會到處看吧,中國的圍棋網站「围棋TV」也會在十一點半開始直播。

很多人都有猜測勝負,但自從去年十月贏了樊麾後,不知道成長了多少。其實都是在資訊不足的情況下猜測,在這種情況下,人類大獲全勝或是電腦大獲全勝都不意外...

也因此,五番棋的第一盤應該是最轟動的,因為可以看出 AlphaGo 長到什麼程度... 不過聽說第一盤 Google 只會拿單機版出來應戰?所以如果輸的很慘的話就會拿雲端版來戰?

啊啊啊我好想看啊...

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