AWS 將新的 Nitro 架構回過投來支援以前 Xen 的機種

Twitter 上看到 Jeff Barr 提到的這篇,講 AWS 決定讓新的 Nitro 架構支援舊的 Xen 機種:

原文是「Xen-on-Nitro: AWS Nitro for Legacy Instances」這篇,裡面雖然很美化的在講這件事情,但提到了幾個很現實的問題,第一個是仍然有大量使用者 (120 萬) 在用 Xen 架構的機器:

Today, we still have over 1.2 Million unique customers using Xen-based instances.

但這些機器其實愈來愈難維護,一方面是 Nitro 讓 AWS 省下很多軟體上的維護,另外一方面是幾乎不會有新的使用者用這些舊機種,在採購上面也會是問題。

However, the underlying hardware is old and it’s getting increasingly difficult to maintain support for these older hypervisor systems.

所以 EC2 的團隊把 Nitro 的 Xen 相容架構給實做出來,從 2022 年開始就可以全部都用 Nitro 系統,這樣對 EC2 團隊的維護成本就會大幅下降:

All of these innovations enable us to continue to offer many of our older instance types well past the lifetime of the original hardware. Starting in 2022, customers launching M1, M2, M3, C1, C3, R3, I2 and T1 instances will land on Nitro supported instances hardware and existing running instances will also be migrated.

技術債沒辦法消失,就用這種方式降低維護成本耗 XD

Amazon CloudWatch 推出 RUM (Real-User Monitoring) 的功能

看到 AWSCloudWatch 推出 RUM (Real-User Monitoring) 的功能:「New – Real-User Monitoring for Amazon CloudWatch」。

從畫面截圖可以看到目前支援 javascript 的版本:

一定都會有的全站分析:

另外給了 client 端的一些情況:

然後可以針對比較慢的頁面進行了解:

然後有觀看頁面的記錄:

價錢是每 1M events 是 US$10,感覺不算便宜?

CloudWatch RUM is available now and you can start using it today in ten AWS Regions: US East (N. Virginia), US East (Ohio), US West (Oregon), Europe (Ireland), Europe (London), Europe (Frankfurt), Europe (Stockholm), Asia Pacific (Sydney), Asia Pacific (Tokyo), and Asia Pacific (Singapore). You pay $1 for every 100K events that are collected.

功能上的競爭對手,可以想到 Datalog 有 RUM 產品,如果也是沒有 commit 的話是 US$0.65 (Per 1,000 sessions, per month)。

另外 New Relic 有 Browser Monitoring 的功能應該也是類似的東西,但價錢好像沒有單獨列出來。

Mixpanel 這邊 $25/month 的套餐可以吃 100K MTUs (monthly tracked users),每個 MTU 可以吃 1K events,好像也可以做到類似的功能,隔壁 Amplitude 的話沒列出來...

不過就帳單的立場來說是方便不少...

AWS 要推出 Graviton3 的機種了

AWS 打算要推出 Graviton3 的機種了,目前還在 preview 階段:「Join the Preview – Amazon EC2 C7g Instances Powered by New AWS Graviton3 Processors」。

目前是宣稱與前一代的 Graviton2 相比有 25% 的效能提昇,另外在浮點數與密碼相關的運算上面也會有改善 (這個效能提昇的數字應該是有指令集的幫助):

In comparison to the Graviton2, the Graviton3 will deliver up to 25% more compute performance and up to twice as much floating point & cryptographic performance. On the machine learning side, Graviton3 includes support for bfloat16 data and will be able to deliver up to 3x better performance.

另外提到了 signed pointer,可以避免 stack 被搞,不過這邊需要 OS 與 compiler 的支援,算是針對 stack 類的攻擊提出的防禦方案:

Graviton3 processors also include a new pointer authentication feature that is designed to improve security. Before return addresses are pushed on to the stack, they are first signed with a secret key and additional context information, including the current value of the stack pointer. When the signed addresses are popped off the stack, they are validated before being used. An exception is raised if the address is not valid, thereby blocking attacks that work by overwriting the stack contents with the address of harmful code. We are working with operating system and compiler developers to add additional support for this feature, so please get in touch if this is of interest to you.

然後是使用 DDR5 的記憶體:

C7g instances will be available in multiple sizes (including bare metal), and are the first in the cloud industry to be equipped with DDR5 memory. In addition to drawing less power, this memory delivers 50% higher bandwidth than the DDR4 memory used in the current generation of EC2 instances.

現在還沒看到價錢,不過有可能是跟 c6g 一樣的價位?但考慮到記憶體換架構,也有可能是貴一些的?

另外翻了一下資料,ARM 有發表過新聞稿提到 Graviton2 是 ARM 的 Cortex-M55 機種:「Designing Arm Cortex-M55 CPU on Arm Neoverse powered AWS Graviton2 Processors」,這次的 Graviton3 應該在之後完整公開後會有更多消息出來...

SendGrid 意外的被幹翻...

看到 Hacker News 上的「Ask HN: Great tools for solo SaaS founders?」這則,在討論有哪些服務好用的,有人提到了 SendGrid 做為 email 發送服務,結果沒想到下面一堆人幹翻 XDDD

蠻多人推薦 Postmark 的,另外有人提到 SparkPost

另外可以看一下「Hacker News Tools of the Trade」,之前要找工具都會往這邊翻翻...

SQLite 3.37.0 以及 STRICT table 的設計

Hacker News 首頁上看到「SQLite Release 3.37.0 (sqlite.org)」,原文在「SQLite Release 3.37.0 On 2021-11-27」這邊。

這個版本引入了 STRICT Tables,先前在「SQLite 目前在規劃的 Strict Table,以及我從來不知道原來可以這樣惡搞...」這邊有提過。

官方給出來的範例是這樣,如果沒有要求 STRICT 的話,可以看到各種變化:

CREATE TABLE t1(a ANY);
INSERT INTO t1 VALUES('000123');
SELECT typeof(a), quote(a) FROM t1;
-- result: integer 123

加上 STRICT 後就會與「預期」的結果比較接近:

CREATE TABLE t1(a ANY) STRICT;
INSERT INTO t1 VALUES('000123');
SELECT typeof(a), quote(a) FROM t1;
-- result: text '000123'

對於希望 database 在處理資料嚴謹一點的人來說,應該是個不錯的新功能,但畢竟不是預設值,對於剛跨進來用的人應該還是有中獎機會 XD

把 YouTube 的 Dislike 數字弄回來

最近 YouTube 也在搞事,把 Dislike 的數字拔掉了,後來在 Greasy Fork 上面找了一下,看到有兩套方法可以把數字補回來。

第一套是「Return YouTube Dislike」這個方法,從程式碼裡面可以看到是透過 API 拉出來的:

function setState() {
  cLog('Fetching votes...');
 
  doXHR({
    method: "GET",
    responseType: "json",
    url:
      "https://return-youtube-dislike-api.azurewebsites.net/votes?videoId=" +
      getVideoId(),
    onload: function (xhr) {
      if (xhr != undefined) {
        const { dislikes, likes } = xhr.response;
        cLog(`Received count: ${dislikes}`);
        setDislikes(numberFormat(dislikes));
        createRateBar(likes, dislikes);
      }
    },
  });
}

這個 API 後面應該是接 Videos: getRating 拉資料出來,但畢竟不是直接打 YouTube API (比較麻煩,需要每個使用者自己申請 API token),這樣就有隱私的疑慮了...

另外一套是「Show Youtube Dislike Count」,看了裡面程式碼發現他是用 averageRating 反推回來:

if (likeCount >= 0) {
    const r = data.playerResponse.videoDetails.averageRating;
    const dislikeCount = Math.round(likeCount * (5 - r) / (r - 1));

    ShowDislikes(likeCount, dislikeCount);
}

不過作者有點偷懶,這邊在等待頁面生成單純用 100ms 等頁面出現,有時候還是會有 race condition (就是後面還是讀不到 XDDD),如果懶的大修的話可以改成 1000ms 混過去,降低一些機率:

while (!isLoaded) {
    await Sleep(100);
}

另外數字很大的時候會稍微不準,但也算夠用了,先暫時用這套來頂著了...

Amazon RDS 支援 readonly instance 當作 Multi AZ 的機器了

從來沒在用 RDS 的 Multi AZ,所以根本沒注意到居然沒這個功能:「New Multi-AZ deployment option for Amazon RDS for PostgreSQL and for MySQL; increased read capacity, lower and more consistent write transaction latency, and shorter failover time (Preview)」。

看起來 (加上印象中) 之前的 Multi AZ 是另外一台機器先開著但不能用:

In the case of an infrastructure failure, Amazon RDS performs an automatic failover to the standby, so that database operations resume as soon as the failover is complete.

現在則是開著的機器可以跑 readonly 模式:

The standby DB instances act as automatic failover targets and can also serve read traffic to increase throughput without needing to attach additional read replica DB instances.

這樣做除了省成本外,另外因為這些 instance 平常就有 query 的量,當真的遇到 failover 切換時,warmup 的時間也會短很多 (尤其是服務夠大的時候)。

不過有些限制,首先看起來只支援 Graviton2 (ARM-based) 的機種?

The readable standby option for Amazon RDS Multi-AZ deployments works with AWS Graviton2 R6gd and M6gd DB instances (with NVMe-based SSD instance storage) and Provisioned IOPS Database Storage.

然後是支援的區域:

The Preview is available in the US East (N. Virginia), US West (Oregon), and Europe (Ireland) regions.

以及夠新的版本,MySQL 8 與 PostgreSQL 13.4 才有提供:

Amazon RDS for MySQL supports the Multi-AZ readable standby option for MySQL version 8.0.26. Amazon RDS for PostgreSQL supports the Multi-AZ readable standby option for PostgreSQL version 13.4.

但看起來還不錯,畢竟這比較接近以前在地端機房時的作法...

來看 Intel + Varnish 的單機 500Gbps 的 PR 新聞稿

在「Varnish Software Achieves 500Gbps Throughput Per Server for UHD Video Content」這邊看到 PR 稿,由 IntelVarnish 合作,宣稱達到單機 500Gbps 的 throughput 了:

According to Varnish Software, the following were the outcomes of the test:

  • 509.7 Gbps live-linear throughput, using a dual-processor configuration
  • 487.2 Gbps video-on-demand throughput, using a dual-processor configuration

白皮書在「Delivering up to 500 Gbps Throughput for Next-Gen CDNs」這頁可以用個資交換下載,不過用搜尋引擎找一下可以發現 Intel 那邊有放出 PDF (但不確定兩邊給的是不是同一份):「Delivering up to 500 Gbps Throughput for Next-Gen CDNs」。

單 CPU 的伺服器是四個 100Gbps 界面接出來,雙 CPU 的伺服器是八個 (這邊 SUT 是 system under test 的縮寫):

These client systems were connected to the CDN servers using 100 GbE links through a switch; 4x100 GbE connections for the single-processor SUT, and 8x100 GbE for the dualprocessor SUT. Testing was done using Wrk, a widely recognized open-source HTTP(S) benchmarking tool.

不過如果實際看圖會發現伺服器是兩個 100Gbps (單 CPU) 與四個 100Gbps (雙 CPU),然後 wrk 也吃了兩個或是四個 100Gbps:

在白皮書最後面也有提到測試的配置,都是在 Ubuntu 20.04 上面跑,單 CPU 用的是兩張 Intel 的 100Gbps 網卡,雙 CPU 的用的是四張 Mellanox 的 100Gbps 網卡:

3rd generation Intel Xeon Scalable testing done by Intel in September 2021. Single processor SUT configuration was based on the Supermicro SMC 110P-WTR-TNR single socket server based on Intel® Xeon® Platinum 8380 processor (microcode: 0xd000280) with 40 cores operating at 2.3 GHz. The server featured 256 GB of RAM. Intel® Hyper-Threading Technology was enabled, as was Intel® Turbo Boost Technology 2.0. Platform controller hub was the Intel C620. NUMA balancing was enabled. BIOS version was 1.1. Network connectivity was provided by two 100 GbE Intel® Ethernet Network Adapters E810. 1.2 TB of boot storage was available via an Intel SSD. Application storage totaled 3.84TB per drive and was provided by 8 Intel P5510 SSDs. The operating system was Ubuntu Linux release 20.04 LTS with kernel 5.4.0-80 generic. Compiler GCC was version 9.3.0. The workload was wrk/master (April 17, 2019), and the version of Varnish was varnishplus-6.0.8r3. Openssl v1.1.1h was also used. All traffic from clients to SUT was encrypted via TLS.

3rd generation Intel Xeon Scalable testing done by Intel in September 2021. Dual processor SUT configuration was based on the Supermicro SMC 22OU-TNR dual socket server based on Intel® Xeon® Platinum 8380 processor (microcode: 0xd000280) with 40 cores operating at 2.3 GHz. The server featured 256 GB of RAM. Intel® Hyper-Threading Technology was enabled, as was Intel® Turbo Boost Technology 2.0. Platform controller hub was the Intel C620. NUMA balancing was enabled. BIOS version was 1.1. Network connectivity was provided by four 100 GbE Mellanox MCX516A-CDAT adapters. 1.2 TB of boot storage was available via an Intel SSD. Application storage totaled 3.84TB per drive and was provided by 12 Intel P5510 SSDs. The operating system was Ubuntu Linux release 20.04 LTS with kernel 5.4.0-80- generic. Compiler GCC was version 9.3.0. The workload was wrk/master (April 17, 2019), and the version of Varnish was varnish-plus6.0.8r3. Openssl v1.1.1h was also used. All traffic from clients to SUT was encrypted via TLS.

不過馬上就會滿頭問號,四張 100Gbps 是怎麼跑到 500Gbps 的頻寬...

這份 PR 馬上就讓人想到 Netflix 先前放出來的投影片 (先前有在「Netflix 在單機服務 400Gbps 的影音流量」這篇提到),在 Netflix 的投影片裡面有提到他們在 Intel 平台上面受限於記憶體的頻寬,整台機器只能跑到 230Gbps。

另外一種猜測是,如果 Intel 與 Varnish 宣稱的 500Gbps 是算 switch 上的總流量 (有這樣算的嗎,你是 Juniper 嗎...),那這邊的 500Gbps 換算回去差不多就是減半 (還很客氣的沒把 cache 沒中需要去 origin server 拉資料的流量扣掉),跟 Netflix 在 FreeBSD 上跑出來的結果差不多啊...

坐等反駁 XDDD

Amazon VPC 支援純 IPv6 的網段了

Amazon VPC 支援純 IPv6 的網段了:「Amazon Virtual Private Cloud (VPC) customers can now create IPv6-only subnets and EC2 instances」。

先前機器都還是要設一個 IPv4 位置,所以網段都必須有 IPv4 network space,這次推出使得機器可以跑在 IPv6-only network 上了,不過 Linux 裡面應該還是會有個 lo127.0.0.1...

短時間應該用不到,不過可以先玩看看感覺一下...

QOI 圖片無損壓縮演算法

Hacker News Daily 上看到「Lossless Image Compression in O(n) Time」這篇,作者丟出了一個圖片的無損壓縮演算法,壓縮與解壓縮的速度超快,但壓縮率又不輸 PNG 太多,在 Hacker News 上的討論也可以看一下:「QOI: Lossless Image Compression in O(n) Time (phoboslab.org)」。

裡面有提到在遊戲產業常用到的 stb_image.h

Yes, stb_image saved us all from the pains of dealing with libpng and is therefore used in countless games and apps. A while ago I aimed to do the same for video with pl_mpeg, with some success.

作者的簡介也可以看到他的主業也在遊戲這塊:

My name is Dominic Szablewski. I build games, experiment with JavaScript and occasionally tinker with low-level C.

圖片的無損壓縮與解壓縮算是遊戲創作者蠻常用到的功能,所以他想要看看這塊有沒有機會有更好的工具,於是他就用了四個很簡單的演算法幹完了 QOI (然後發現效果很讚):

  • A run of the previous pixel
  • An index into a previously seen pixel
  • The difference to the previous pixel
  • Full rgba values

其實從 Hacker News 的討論也可以看到這組演算法也常被拿出來在現代的壓縮演算法使用,所以雖然作者自稱不是 compression guy,但他用的演算法其實蠻專業的...

然後挑 single thread 主要是可以避免 threading 的複雜度以及 overhead,在「QOI Benchmark Results」這頁可以看到,無論是什麼類型的檔案,壓縮與解壓縮的速度都相當漂亮,而且壓縮率又沒有差 libpng 太多。

而且作者自己有提到,還沒用到 SIMD 指令集加速,這樣猜測應該還有不少空間...