Today at BlizzCon 2016 in Anaheim, California, we announced our collaboration with Blizzard Entertainment to open up StarCraft II to AI and Machine Learning researchers around the world.
這次比起圍棋更有意義的地方在於，圍棋是在完整資訊的情況下做出決策，但真實世界中經常是沒有完整的資訊就要做決策，這次的 StartCraft II 類似於這樣的環境，更接近於現實生活的情境：
StarCraft is an interesting testing environment for current AI research because it provides a useful bridge to the messiness of the real-world. The skills required for an agent to progress through the environment and play StarCraft well could ultimately transfer to real-world tasks.
Computers are capable of extremely fast control, but that doesn’t necessarily demonstrate intelligence, so agents must interact with the game within limits of human dexterity in terms of “Actions Per Minute”.